Having created my basemesh and ZRemeshing it, we moved on to learning facial sculpting. We looked into primitive facial shapes, looking into the anatomy and muscle structure as a reference.
To start off the model, I was given a head basemesh. The basemesh was simple enough
that I could create anything I wanted with it, as long as it was of anatomically correct. I found this task a little finicky, however as a whole quite fun!
Doing this gave me a chance to become a little more comfortable in ZBrush, as well as learn and make use of the brush tools.